I am currently 19 years old. I love working on default vehicle for Grand Theft Auto IV/Grand Theft Auto V. I sometimes work on real life cars, but I don't like most of them because they usually don't look right in the game. I plan on working on mods for Grand Theft Auto V when the games comes out in January. I hope the modding is the same, because I don't really want to learn something new since I am learning a lot with Zmodeler and GTA IV.
I started modding the Grand Theft Auto game series by working on a couple textures pack for Grand Theft Auto: San Andreas. Then I moved on to my very first texture pack for Grand Theft Auto IV in 2013. I then worked on a couple more texture packs, then I wanted to work on models. I first learned how to add light bars onto vehicles, then I learned how to attach and detach parts, then I learned how to properly save your Zmodeler progress (.z3d file), then I learned how to UV map a vehicle (including the proper shaders) then just basic mapping and UV edits.
I am currently studying the shader requirements for converting vehicle to IV, since Grand Theft Auto IV is VERY picky on it's shaders. I hope to learn to convert a lot of file types to .wft files too (.dff, .obj, etc.).